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IPR also has optional FIN GEO mode which implements Picture Viewer scene state inside IPR with options to change material and camera settings.Interactive Preview Render (IPR) mode supports reaction to mesh edits, objects motion, shading, lighting and camera changes in real-time.Light pass blender AOV which allows to post process the combination of light passes without re-render.īeauty pass blender AOV which allows to post process the combination of reflections, diffuse and transmission without re-render.Īrbitrary output image resolution (as soon as it fits to CPU RAM). When I import to Cinema 4D R21 they are not import with texture map. 8 light groups allowing to change lighting in post. There are fbx file and 1 folder contain texture map.AOVs/Render passes are rendered all at one render job.up to 10 UVW, up to 10 Vertex Color and up to 10 Vertex Map channels support per polygon mesh - new in CentiLeo 0.61 Hundreds of bytes of attributes per vertex, e.g.Shader nodes: bitmap, noise, pattern, procedural flakes and scratches, UVW projection / UVW transformation / UVW distortion (as in Cinema R20+), triplanar, randomizer, ramp, dirt, falloff, math, layer, color correction, curve map, remap, surface wire, surface side, constant. Light sources with assignment to different layers of materials (visible to reflection, diffuse, and color scales for them).įlexible Shadow Catcher material option with shadow strength controls per light source. Powerful CentiLeo Material with 2 reflection lobes (also anisotropic), diffuse, translucency, transmission, ray traced SSS, alpha, bump, emission support.Node-based shader material network interface for Cinema 4D R21+ versions.much faster illumination rendering coming from mesh lights of arbitrary shape.less noise for global illumination in shadow regions.2-10x faster rendering including many improvemets - since CentiLeo 0.58:.10 or 100 lights - similar render speed.įast noise reduction for Mesh Lights with complex shape Noise aware adaptive unbiased path tracingįast noise reduction for multi-layer materialsįast adaptive rendering with many light sources in the scene. Scalable multi-GPU support (up to 16 GPUs).
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Bump even material cinema 4d full#
Adaptive high-quality and fast scalar displacement mapping (which supports the full flexibility of shader networks, noise textures, etc). Note the following for Cinema 4D: Use a PBR material (see New PBR Material or a node-based material) that takes into consideration slight reflections of diffuse reflection elements (in reality, even objects that don’t have reflective properties can reflect to a certain degree).Motion blur (2 steps deformation and up to 32 steps transformation blur).Fast support of dynamic scenes compilation for many objects in parallel on GPU (suitable for interactive modeling).Out-of-core and out-of-RAM textures with GPU acceleration.X-Particles support - new in CentiLeo 0.60.Multi-instancing support of Cinema 4D - new in CentiLeo 0.60.Nested out-of-core technology that allows to render out-of-core amount of particles which may reference out-of-core geometry meshes.Huge amounts of particle data may not fit into GPU memory sometimes, but CentiLeo can render this - new in CentiLeo 0.60 Out-of-core geometry (even hundreds million polygons) with GPU acceleration - 3-4x faster since CentiLeo 0.60.This list is not yet complete and is very brief.